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Prototype Pantheon

Updated on 3/8/2022, 3:01:14

The first iteration of the immortal council was not put into use because their ideals were too extreme. With the enemy at the gate, Lihuvim has little choice but to reactivate these dangerous prototypes.

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Content

    Fight Summary

    This is a 3 phase encounter with 2 bosses in Phase 1 & 2 and all 4 bosses in Phase 3.

    Phase 1: You will fight the Prototype of War (Necrolord) and the Prototype of Dury (Kyrian). When one of these bosses hit 50% they will retreat and Phase 2 will begin.
    Phase 2: You will fight the Prototype of Absolution (Venthyr) and the Prototype of Renewal (Night Fae). When one of these bosses hit 50% they will retreat and Phase 3 will begin.
    Phase 3: You will fight all 4 bosses. They will come back into the boss room on the same health they left on.

    [Heroic/Mythic] You must defeat all 4 bosses within 20 seconds of each other else they will heal back up.

    Phase 1 - Prototype of War (Necrolord) and the Prototype of Dury (Kyrian)

    Prototype of War

    Necrolord Boss
    Interrupt Gloom Bolt - Applies a Heal Absorb!
    • Necrotic Ritual - Spawns 4 Necrotic Ritualists. Kill them before they fill the room with Necrosis.
    • Runecarvers Deathtouch
    • Debuff is applied to two players
    • Each player runs into a barrier and gets dispelled
    • If they are not in a barrier when dispelled or die AoE damage is dealt and debuff jumps to another person

    Prototype of Duty

    Kyrian Boss
    • Humbling Strikes - Swap every stack
    • Windswept Wings
    • Boss jumps to the north of the room
    • Pushes the raid away from itself and throws spears
    • If anyone is hit by a spear they will be stunned and the spear will need to be destroyed to free them

    Necrotic Ritual - 4 Necrotic Ritualists spawn in set locations. Defeat them before they fill the room with Necrosis.

     Windswept Wings - Push against the winds. Avoid the spears. Free people who get hit by the spears.

    Phase 2 - Prototype of Absolution (Venthyr) and the Prototype of Renewal (Night Fae)

    Prototype of Absolution

    Venthyr Boss
    • Wracking Pain - Point away from raid & swap every stack
    • Burden of Sin - Applies a raid wide DoT every 2 minutes
    • Hand of Destruction
    • Pulls the entire raid to his location
    • Applies Sinful Projection to a majority of players
    • Sinful Projection shoots from the front, back and sides of players
    • If you are hit by Sinful Projection you will gain an additional stack of Burden of Sin

    Prototype of Renewal

    Night Fae Boss
    Interrupt Anima Bolt - Applies a DoT to the target
    • Wild Stampede - Avoid the lines of beasts, they will knock you back
    • Animastorm - Tornadoes will spawn from the boss which deal damage & silence players
    • Withering Seeds
    • 4 Seeds will spawn in the middle of the room
    • The seeds will slowly die over time, heal them to prevent them from dying
    • Healing one to full will heal the raid & apply a raid healing buff for 30 seconds which can stack

    Hand of Destruction - Grips the entire raid to his location and places Sinful Projection on a majority of the raid.

    Sinful Projection - After 4 seconds projectiles will shoot out from your front, back and sides. If you are hit by any you will take a burst of Shadow damage, be stunned for 2 seconds and have an additional stack of Burden of Sin.

    Wild Stempede, - Watch out for the lines of beasts. They spawn from the edges of the room and go from one side to the other.

    Withering Seeds - Prevent the seeds from dying. Heal them up to full one at a time to maintain a +Healing buff on the raid.

    Animastorm - Tornadoes will spawn around the boss and swirl out from their body. Standing inside the tornado will deal Nature Damage and Silence the player.

    Phase 3 - All Bosses

    In this phase all of the bosses will be active at the same time. Only worry about interrupting Gloom Bolt as it's more deadly than Anima Bolt.

    Focus on priority mechanics as they come up. Necrotic Ritualists, Necrotic Ritual & Runecarver's Deathtouch should be dealt with instantly when they happen.

    [Heroic/Mythic] When any boss reaches 0 Health it will start a 20 second cast to heal back to 100%. Defeat all 4 bosses within this time frame to beat the encounter.

    Tank Damage Profile

    85% Physical
    10% Frost
    50% Auto Attack 
    Various 
     

    Prototype of Duty Swing Timer: 1.5s (Curse of Weakness 1.8s)

    Prototype of Absolution Swing Timer: 2s (Curse of Weakness 2.4s)

    Class Tips/Tricks

    Brewmaster Monk

    Raid damage dealt by Humbling Strikes is based on damage taken. Using Celestial Brew before the hit will lower this damage significantly.

    Taunting Prototype of War / Renewal after they have been interrupted will help to get them into position as they like to chain cast and stand still.

    Vengeance Demon Hunter

    Raid damage dealt by Humbling Strikes is based on damage taken. Using Fiery Brand before the hit will lower this damage by a large amount.

    Protection Paladin

    Focus your Avenger's Shields on Prototype of War to interrupt as many Gloom Bolts as possible.

    Should your raid need it, Talenting into Hand of the Protector and throwing a Word of Glory on a Low Health seed will heal for a lot.

    Divine ShieldBlessing of Protection can be used to remove stacks of Humbling Strikes.

    Blessing of Protection can be used to free people stunned by spears.

    Divine ShieldBlessing of Spellwarding can be used to negate stacks of Wracking Pain.

    Protection Warrior

    Spell Reflection can be used to reflect Gloom Bolt & Anima Bolt.

    You can deflect the stun from Sinful Projection with Spell Reflection.

    Rallying Cry is best used to help keep the raid healthy after Hand of Destruction.

    Guardian Druid

    Raid damage dealt by Humbling Strikes is based on damage taken. Using Barkskin / Survival Instincts will lower this damage by a large amount.

    Stampeding Roar is useful to get players spread out after Hand of Destruction.

    Blood Death Knight

    Anti-Magic Shell  can be used to prevent stacks of Wracking Pain being applied.

    Death's Advance can be used to negate the pushback effect of Windswept Wings.

    If you get stunned by a spear or Sinful Projection, Icebound Fortitude will break the stun.

    All Tanks icon All Tanks
    Blood icon Blood
    Brewmaster icon Brewmaster
    Vengeance icon Vengeance
    Protection icon Protection
    Protection icon Protection
    Guardian icon Guardian