Painsmith Raznal is a sadistic mastermind who spent eons perfecting the deadly traps found in Torghast. He relishes the screams of his victims as a testament to his skill, listening with malignant delight as they echo through the tower's desolate halls.
This is a three-phase encounter where the only thing that changes between phases is the boss's weapon. Each weapon has a different interaction to the room when he throws it on the tank. At 70% and 40%, the boss will retreat for a one-minute intermission where he will be forging a new weapon.
Phase 1 (100%)
Cruciform Axe - The weapon for this phase is the Cruciform Axe. This will trigger a Cross pattern of Spikes from the location of the tank targeted by the weapon. The tank should run as far away from the raid as they can, ideally in a corner. When the weapon has hit the tank, a stack of Blackened Armor will be applied, and you should swap after each hit.
Phase 1 Spike Pattern: https://raidplan.io/plan/e_WqPvaJYhYsT60s
Shadowsteel Chains - Multiple players (with a preference for ranged/healers) will have the chain applied around them for 21 seconds. Any players who are then hit by this chain are knocked back and hit by a large burst of Physical damage.
During testing, we noted that with a full 30 man group, we had 5 Chains, but on Mythic, we had 3 Chains.
The raid will need to focus one Spiked Balls down to create a gap in the wall to allow the raid to run through, and then the players with Shadowsteel Chains follow one by one (to not knock each other around).
When an intermission begins Spikes Balls will despawn.
[Heroic] Flameclasp Trap - Throughout the phase Painsmith Reznal will spawn traps on player locations. These traps will detonate when either a player, a spike, or a Spiked Ball impacts them. When they explode they will deal a moderate amount of Fire damage to the raid and apply the Flameclasp Eruption debuff increasing damage taken from further explosions by 200% for 1.5 seconds.
At 70% and 40%, Painsmith Reznal will leap to his anvil and start to craft a new weapon. This will take one minute, and during this time, you will need to deal with waves of Spikes and waves of adds.
Shadowsteel Embers - A red swirl animation will appear on the floor. Anyone caught within this will take a very large amount of Fire damage.
Phase 2 (70%)
Reverberating Hammer - The weapon for this phase is the Reverberating Hammer. This will trigger a Ripple pattern from the location of the tank targeted by the weapon. The tank should run as far away from the raid as they can, ideally in a corner. When the weapon has hit the tank, a stack of Blackened Armor will be applied, and you should swap after each hit.
Phase 2 Spike Pattern: https://raidplan.io/plan/zwcNbccfcxELwVBL
Phase 3 (40%)
Dualblade Scythe - The weapon for this phase is the Dualblade Scythe. This will trigger both the Cross Pattern from Phase 1 and the Ripple Pattern from Phase 2. Once again, the tank will need to run to the corner of the room to give the raid the most amount of space and time possible to deal with the effects. When the weapon has hit the tank, a stack of Blackened Armor will be applied, and you should swap after each hit.
Phase 3 Spike Pattern: https://raidplan.io/plan/Ojr0UDDt7BTrEyz2
Tank Damage Profile
Swing Timer: 1.5s (Curse of Weakness 1.8s)
Vengeance Demon Hunter
Blood Death Knight