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Dodge & Parry

Updated on 1/21/2022, 11:41:06

Explaination on how Dodge/Parry works.

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    Both Dodge and Parry work in the same way and characters by default will have a 3% chance to do either, however this is reduced by 1.5% for each level difference. Against a level 61 enemy a level 60 player will have 1.5% of each, level 62 (Dungeon Bosses) = 0% and level 63 (Raid Bosses) = -1.5%.

    Parry

    Monk

    \[Parry chance = {3}\]

    Druid

    Druids cannot Parry.

    Paladin Warrior

    \[Bonus Parry Chance = {Bonus Str / (P + Crit) \over D}\]
    P = Avoidance per Primary = 138.75176305
    D = Parry rating per % = 39
    Crit is your crit rating
    Bonus Str is your str minus your base str. If you hover over your str tooltip, the number in yellow is your bonus str.
    \[Diminished Parry Chance = { Bonus Parry Chance \over ( Bonus Parry Chance * v + h )}\]
    v = 0.01
    h = 1/0.94
    \[Final Parry Chance = { Base Parry Chance + Base Str \over P + Diminished Parry Chance}\]
    \[= {3 + {450 \over 138.75176305} + Diminished Parry Chance}\]
    Base Str is your Str if you take all your gear off. If you hover over your Str tooltip, your base str is the 2nd number in white. For a lvl 60, this is 450.

    Death Knight

    \[Bonus Parry Chance = {Bonus Str / (P + Crit) \over D}\]
    P = Avoidance per Primary = 138.75176305
    D = Parry rating per % = 39
    Crit is your crit rating
    Bonus Str is your str minus your base str. If you hover over your str tooltip, the number in yellow is your bonus str.
    \[Diminished Parry Chance = { Bonus Parry Chance \over ( Bonus Parry Chance * v + h )}\]
    v = 0.01
    h = 1/0.94
    \[Final Parry Chance = { Base Parry Chance + Base Str \over P + Diminished Parry Chance + DRW}\]
    \[= {3 + {450 \over 138.75176305} + Diminished Parry Chance + DRW}\]
    Dancing Rune Weapon (DRW) grants Dancing Rune Weapon Effect#1 (40%) parry chance while active.
    Base Str is your Str if you take all your gear off. If you hover over your Str tooltip, your base str is the 2nd number in white. For a lvl 60, this is 450.

    Demon Hunter

    \[Diminished Parry Chance = { ( Crit / D) \over (Crit / D * v + h )}\]
    Crit is your crit rating
    D = Parry rating per % = 39
    v = 0.02
    h = 1/0.94 Final
    \[Parry Rating = { Base Parry Chance + Diminished Parry Chance + Demon Spikes }\]
    \[= {3 + Diminished Parry Chance + 15}\]
    Where Demon Spikes grants you Demon Spikes Effect#1 (15%) Parry while active

     

    Dodge

    Death Knight Paladin Warrior

    \[Dodge chance = {3}\]
    Technically you could find an item with dodge rating which would follow diminishing returns, but that's super rare

    Demon Hunter

    \[Diminished Dodge Chance = { (Bonus Agi / P) \over (Bonus Agi / P * v + h )}\]

    P = Avoidance per Primary = 138.75176305
    v = 0.02
    h = 1/0.94
    Bonus Agi is your Agi minus your Base Agi. If you hover over your Agi tooltip, your bonus agi is the number in yellow.

    \[Final Dodge Chance = { Base Dodge Chance + Base Agi \over P + Diminished Dodge Chance}\]

    \[= { 3 + {450 \over 138.75176305} + Diminished Dodge Chance}\]

    Base Agi is your agi if you take all your gear off. If you hover over your agi tooltip, your base agi is the 2nd number in white. For a level 60 this is 450.

    Druid

    \[Bonus Dodge Chance = {Bonus Agi / (P + Crit) \over D}\]

    P = Avoidance per Primary = 138.75176305
    D = Dodge rating per % = 39
    Crit is your crit rating
    Bonus Agi is your Agi minus your Base Agi. If you hover over your Agi tooltip, your bonus agi is the number in yellow.

    \[Diminished Dodge Chance = { Bonus Dodge Chance \over (Bonus Dodge Chance * v + h )}\]

    v = 0.01
    h = 1/0.97

    \[Final Dodge Chance = { Base Dodge Chance + Base Agi \over P + Diminished Dodge Chance}\]

    \[= { 3 + {450 \over 138.75176305} + Diminished Dodge Chance}\]

    Base Agi is your agi if you take all your gear off. If you hover over your agi tooltip, your base agi is the 2nd number in white. For a level 60 this is 450.

    Monk

    \[Diminished Dodge Chance = { Bonus Agi / P) \over (Bonus Agi / P * v + h )}\]

    P = Avoidance per Primary = 138.75176305
    v = 0.01
    h = 1/0.94
    Bonus Agi is your agi minus your base agi. If you hover over your agi tooltip, your bonus agi is the number in yellow

    \[Mastery = { Base Mastery Points + Mastery rating \over Mastery Rating Per Percent} = {8 + Mastery Rating \over 35}\]

    \[Final Dodge Chance = { Base Dodge Chance + Base Agi \over P + Diminished Dodge Chance + Mastery * Elusive Brawler Stacks}\]

    \[= { 3 + {450 \over 138.75176305} + Diminished Dodge Chance + Mastery * Elusive Brawler Stacks}\]

    Base Agi is your agi if you take all your gear off. If you hover over your agi tooltip, your base agi is the 2nd number in white. For a level 60 this is 450.

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