  # Dodge & Parry

Updated on 1/23/2022, 3:42:16

Explaination on how Dodge/Parry works.

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Both Dodge and Parry work in the same way and characters by default will have a 3% chance to do either, however this is reduced by 1.5% for each level difference. Against a level 61 enemy a level 60 player will have 1.5% of each, level 62 (Dungeon Bosses) = 0% and level 63 (Raid Bosses) = -1.5%.

## Parry

### Monk

$\text{Parry Chance} = {3}$

### Druid

Druids cannot Parry.

$\text{Bonus Parry Chance} = {\text{Bonus Str} \over P} + {\text{Crit} \over D}$
P = Avoidance per Primary = 138.75176305
D = Parry rating per % = 39
Bonus Str is your str minus your base str. If you hover over your str tooltip, the number in yellow is your bonus str.
$\text{Diminished Parry Chance} = { \text{Bonus Parry Chance} \over \text{Bonus Parry Chance} * v + h }$
v = 0.01
h = 1/0.94
$\text{Final Parry Chance} = { \text{Base Parry Chance} + {\text{Base Str} \over P} + \text{Diminished Parry Chance}}$
$= {3 + {450 \over 138.75176305} + \text{Diminished Parry Chance}}$
Base Str is your Str if you take all your gear off. If you hover over your Str tooltip, your base str is the 2nd number in white. For a lvl 60, this is an average of 450. Each race will have different amounts.

### Death Knight

$\text{Bonus Parry Chance} = {\text{Bonus Str} \over P} + {\text{Crit} \over D}$
P = Avoidance per Primary = 138.75176305
D = Parry rating per % = 39
Bonus Str is your str minus your base str. If you hover over your str tooltip, the number in yellow is your bonus str.
$\text{Diminished Parry Chance} = { \text{Bonus Parry Chance} \over ( \text{Bonus Parry Chance} * v + h )}$
v = 0.01
h = 1/0.94
$\text{Final Parry Chance} = { \text{Base Parry Chance} + {\text{Base Str} \over P} + \text{Diminished Parry Chance} + \text{DRW}}$
$= {3 + {450 \over 138.75176305} + \text{Diminished Parry Chance} + \text{DRW}}$
Dancing Rune Weapon (DRW) grants Dancing Rune Weapon Effect#1 (40%) parry chance while active.
Base Str is your Str if you take all your gear off. If you hover over your Str tooltip, your base str is the 2nd number in white. For a lvl 60, this is an average of 450. Each race will have different amounts.

### Demon Hunter

$\text{Diminished Parry Chance} = { ( \text{Crit} / D) \over (\text{Crit} / D) * v + h}$
D = Parry rating per % = 39
v = 0.02
h = 1/0.94 Final
$\text{Parry Rating} = { \text{Base Parry Chance} + \text{Diminished Parry Chance} + \text{Demon Spikes (If Active)} }$
$= {3 + \text{Diminished Parry Chance} + 15 \text{(If Demon Spikes Active)}}$
Where Demon Spikes grants you Demon Spikes Effect#1 (15%) Parry while active

## Dodge

$\text{Dodge Chance} = {3}$
Technically you could find an item with dodge rating which would follow diminishing returns, but that's super rare

### Demon Hunter

$\text{Diminished Dodge Chance} = { (\text{Bonus Agi} / P) \over (\text{Bonus Agi} / P) * v + h }$

P = Avoidance per Primary = 138.75176305
v = 0.02
h = 1/0.94
Bonus Agi is your Agi minus your Base Agi. If you hover over your Agi tooltip, your bonus agi is the number in yellow.

$\text{Final Dodge Chance} = { \text{Base Dodge Chance} + {\text{Base Agi} \over P} + \text{Diminished Dodge Chance}}$

$= { 3 + {450 \over 138.75176305} + \text{Diminished Dodge Chance}}$

Base Agi is your agi if you take all your gear off. If you hover over your agi tooltip, your base agi is the 2nd number in white. For a level 60, this is an average of 450. Each race will have a different value.

### Druid

$\text{Bonus Dodge Chance} = {\text{Bonus Agi} \over P} + {\text{Crit} \over D}$

P = Avoidance per Primary = 138.75176305
D = Dodge rating per % = 39
Bonus Agi is your Agi minus your Base Agi. If you hover over your Agi tooltip, your bonus agi is the number in yellow.

$\text{Diminished Dodge Chance} = { \text{Bonus Dodge Chance} \over (\text{Bonus Dodge Chance} * v + h )}$

v = 0.01
h = 1/0.97

$\text{Final Dodge Chance} = { \text{Base Dodge Chance} + {\text{Base Agi} \over P} + \text{Diminished Dodge Chance}}$

$= { 3 + {450 \over 138.75176305} + \text{Diminished Dodge Chance}}$

Base Agi is your agi if you take all your gear off. If you hover over your agi tooltip, your base agi is the 2nd number in white. For a level 60, this is an average of 450. Each race will have a different value.

### Monk

$\text{Diminished Dodge Chance} = { (\text{Bonus Agi} / P) \over (\text{Bonus Agi} / P) * v + h }$

P = Avoidance per Primary = 138.75176305
v = 0.01
h = 1/0.94
Bonus Agi is your agi minus your base agi. If you hover over your agi tooltip, your bonus agi is the number in yellow

$\text{Mastery} = \text{Base Mastery Points} + {\text{Mastery rating} \over \text{Mastery Rating Per Percent}}$

$= 8 + { \text{Mastery Rating} \over 35}$

$\text{Final Dodge Chance} = { \text{Base Dodge Chance} + {\text{Base Agi} \over P} + \text{Diminished Dodge Chance} + (\text{Mastery} * \text{Elusive Brawler Stacks})}$

$= { 3 + {450 \over 138.75176305} + \text{Diminished Dodge Chance} + (\text{Mastery} * \text{Elusive Brawler Stacks})}$

Base Agi is your agi if you take all your gear off. If you hover over your agi tooltip, your base agi is the 2nd number in white. For a level 60, this is an average of 450. Each race will have a different value. 