
Ra-den the Despoiled
Fight Summary
This is a two phase encounter. Phase 1 will change based on which orb is absorbed by Ra-den, and Phase 2 will begin when Ra-den reaches 40% Health.

Phase 1 (100-40%)
Nullifying Strike - At 100 energy Ra-den will cast this on the active tank. This will deal a large amount of Shadow damage and decrease your maximum health by 25% for 25 seconds.
Every ~55 seconds Ra-den will spawn a Vita + Void Portal at set locations in the room (as noted on the map above). An Essence of Void and Essence of Vita will spawn and move towards the boss. If you kill one of the Essences Ra-den will absorb the other, if any Essence reaches Ra-den he will absorb the essence.
Ra-den will gain abilities for 40 seconds based on the Essence(s) absorbed.
Any Essences not absorbed by Ra-den will provide him with an Unclaimed buff (Unclaimed Void, Unclaimed Vita) these will last for 1.3 minutes (1 minute and 18 seconds).
If Ra-den gets 2 stacks of the buff he will gain Overwhelming Rage, increasing his damage dealt by 300%.
Any player caught in the path of Unstable Vita will have the Instability Exposure debuff applied to them which will increase damage taken from any Unstable effect by 300% for 30 seconds.
Call Crackling Stalker - Ra-den will also spawn an add from the portal which will cast Chain Lightning repeatedly. This will bounce to other players within 5 yards.
Unleashed Void - Upon absorbing the essence everybody in the raid will have an absorb shield placed on them which deals a small amount of Shadow damage every 3 seconds for 40 seconds (or until healed off).
Unstable Void - A void missile will be launched from Ra-den to a location nearby. This will deal a large amount of Shadow damage to all players inside and will bounce in the direction the player was facing.
Please note: If multiple stand in this, it will not split the damage, but both players will get the Instability Exposure debuff. From testing I only had one person soak, so if multiple people soak it i would assume that the first person that entered will have the bounce go in their direction.
Phase 2 (40% - 0%)
Ruin - Ra-den will pulse a moderate amount of Plague damage to all raid members every 2 seconds.
Decaying Strike - At 100 energy Ra-den will cast this on the active tank. This will deal a moderate amount of Physical damage and leaves a Decaying Wound.
Decaying Wound - This debuff will deal 100% of your current health at the time the debuff was applied, which will deal damage every 2 seconds for 10 seconds. Ideally you want to not use defensives for the Decaying Strike so the Decaying Wound is small.
Void Eruption - All targets within 12 yards of this will take a large amount of Shadow damage.
Gorge Energy - Every ~20 seconds Ra-den will cast this which will apply a stack of Lingering Energies. This will increase his damage by 10% per stack.
Note: If any adds are alive from Phase 1, they will also be buffed.
Mythic
An additional portal is present on Mythic, the Nightmare Portal which will spawn an Essence of Nightmare.
Unstable Nightmare - A player in the raid will receive this debuff which will deal a large amount of Shadow damage to all players within 15 yards, after 6 seconds it will transfer to the closest player. This debuff starts with 5 stacks and a stack is removed for each transfer.
Ra-den
The duration of Unclaimed buffs (Unclaimed Void, Unclaimed Vita, Unclaimed Nightmare) has increased to 2.8 minutes (2 minutes 48 seconds) up from 1.3 minutes. This will mean that the orb you kill will need to alternate between all 3 orbs available.
Note: On PTR it would refresh the Unstable buff rather than stack to 2.
Vita Empowered
Chain Lightning - The cast from the Crackling Stalker will now increase in damage with each bounce.
Phase 2
Corrupted Existence - 3 players in the raid will take a large amount of Shadow damage and receive this debuff for 30 seconds. If they ever reach full health whilst having the debuff, they will die.
Tank Damage Profile
Tanking Notes
Position the boss to help your group kill the Essences (you may need to kite the boss from time to time)
During Phase 1, simply swap on each stack of Nullifying Strike
During Phase 2, aim to survive Decaying Strike without using mitigation to lower the damage taken from Decaying Wound (based on remaining health after Decaying Strike)
The tank who is not actively tanking the boss should be ready to collect the add(s) from the portal
Class Tips/Tricks
Brewmaster Monk
Avoid collecting your Gift of the Ox orbs before Decaying Strike as the Decaying Wound will deal damage based on your health at time of application. (You may even need to cancel Ironskin Brew as the damage the Decaying Strike deals is hilariously low)
Vengeance Demon Hunter
Avoid collecting your Souls/casting Spirit Bomb/casting Soul Cleave before Decaying Strike as the Decaying Wound will deal damage based on your health at time of application
Protection Paladin
Blessing of Spellwarding and Divine Shield can be used to negate the damage from Decaying Strike
Avoid casting Light of the Protector before Decaying Strike as the Decaying Wound will deal damage based on your health at time of application
Protection Warrior
Avoid casting Shield Block/Ignore Pain before Decaying Strike as the Decaying Wound will deal damage based on your health at time of application
Rallying Cry will be useful for the increasing amounts of damage the raid will be taking in Phase 2
Guardian Druid
Stampeding Roar can be useful to help your melee DPS get to an Essence
Avoid casting Frenzied Regeneration before Decaying Strike as the Decaying Wound will deal damage based on your health at time of application
Blood Death Knight
Anti-Magic Shell can be used to negate the damage from Nullifying Strike and Decaying Strike
If a Decaying Strike does go through and you have nothing to negate it, avoid casting Death Strike prior to the cast and heal up afterwards, as the Decaying Wound will deal damage based on your health at time of application