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Shriekwing

Updated on 12/31/2020, 5:28:49
Tasked with guarding Castle Nathria's entry hall, the blind monster Shriekwing locates her victims with horrifying cries that reverberate of the chamber's walls. The last sound heard by trespassers in the Grand Walk is the monster's cry as she descends upon her prey.
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    Fight Summary

    This is a two phase encounter where it plays upon the boss being a bat, it's blind and uses sound to locate you. As with bat fantasy it wants to make you bleed. Throughout both phases of the encounter the boss will attempt to locate players locations with its echolocation and strike them directly. Personal responsibility is at the core of this fight.

    Phase 1 (Boss Phase)

    Positioning: You will want to have the boss in a position that allows you to get out of his Line of Sight quickly. Illustrated below is an example of this where the boss is positioned near a pillar so that the tank + melee DPS can run behind it when they need to get out of Line of Sight.

    Sanguine Ichor - These pools are left on the ground after set mechanics and will shrink over time.

    The damage from these pools do not stack so you can stack these up with no issue. 

     Exsanguinating Bite - This is the main tank mechanic of the fight, and is cast very frequently. When cast the active tank will receive 10 stacks of Exsanguinated which reduces 10% reduced healing and 5% more physical damage per stack. The bleed will also deal ticking damage. You will lose 1 stack every 1.5 seconds. It is best to use mitigation and be near full health before Exsanguinating Bite is cast to ensure that the period in which you are unhealable isn't lethal.

    You will be doing a tank swap after each cast of Exsanguinating Bite. Ensure this is quick as after the tank has been hit they will take 50% more damage and receive no healing!

    This ability will be cast on the player with the highest threat rather than the person who is tanking the boss.

    Echolocation - The boss senses and marks up to 3 non-tank players. These players will have 8 seconds to move away from others as when this debuff expires Descent will be cast which will deal a moderate amount of Physical damage to all players nearby, and spawn Sanguine Ichor. It is best to not cleave any other players with this.

    Earsplitting Shriek - The boss will stand still and cast this spell, if you are in line of sight of her when this cast ends you will take a large amount of sonic damage. Any players hit will receive an 8 second debuff and drop a pool of Sanguine Ichor at their location. It is best to have a predefined location to gather to minimise the amount of space that is covered by Sanguine Ichor.

    Wave of Blood - This is cast throughout the phase and will deal a small amount of damage on cast but leave a 12 second DoT on the entire raid.

    Blind Swipe - The boss will target a player within melee range and cast this spell. It will deal damage to all players in front of the boss within 12 yards.

    [Heroic] Echoing Screech - The boss will target a random non-tank player. Shriekwing will begin by shooting a Sonar disc at this player and then shoot 4 more sets from her sides, these will bounce off pillars and walls. If any player is hit with any of these they will be horrified for 2 seconds and trigger Descent.

    When the boss reaches 100 energy the boss will teleport to the middle of the room and Phase 2 will begin.

    Phase 2 (Hiding Phase)

    During this phase the boss will be immune from damage and have a 12 yard Blood Shroud ring around her. The boss will be untankable and will patrol around the room randomly.

    Blood Shroud - This is the key mechanic of the phase. If you are ever within the 12 yard ring. The boss will..to quote the dungeon journal MURDER YOU.

    Positioning: Throughout this phase you will want to not be in Line of Sight of the boss. Illustrated below is an example of this where the boss is patrolling around the room and everyone is hiding out of Line of Sight.

    Earsplitting Shriek - Same Earsplitting Shriek from Phase 1, keep sight of where the boss is patrolling and stay hidden behind a pillar.

    Echoing Sonar - As the boss moves around the room balls of Sonar will be fired and bounce around the room. If you are hit by any you will trigger Descent

    After all the energy has been used Phase 1 will begin again.

    Mythic

    The main change on Mythic is that you are no longer able to see the Sonar discs. However a new mechanic has been added to let you see these....The Blood Lantern!

    If you are within 4 yards of the Lantern you will receive a stacking debuff called Bloodlight. This debuff lasts 8 seconds and stacks, it will deal a small amount of damage per stack but this adds up quickly.

    When the Lantern has been picked up the radius of the Lantern increases from 4 yards to 14 yards.

    If the Lantern is hit by Descent it will trigger Ravenous Horrors which is a raid wipe mechanic.

    Note: During testing when the player was holding the lantern they would have Descent trigger on their location by the boss periodically throughout the encounter. There are no notes in the Dungeon Journal for this. 

    This section will be updated once a strategy has been devised for Mythic on live servers

    Tank Damage Profile

    85% Physical
    15% Shadow
    55% Auto Attack 
    Variable 

    Shadow damage can be higher based on amount of time spent in Sanguine Ichor.

    Shadow damage will be higher for Mythic due to Bloodlight stacks. 

    Swing Timer: 1.8s (Curse of Weakness 2.1s)

    Class Tips/Tricks

    Blessing of Proection or Phial of Serenity can be used to remove stacks of Exsanguinated.

    Brewmaster Monk

    When hiding from Earsplitting Shriek pre-place your Transcendence at the boss so you can instantly teleport back.

    Ensure Celestial Brew is active for Exsanguinating Bite so that your health does not dip too low (you can also use this after you are hit and it will still work at full effectiveness).

    Help heal the raid during Phase 2 with Vivify (as you can't hit the boss anyway).

    Vengeance Demon Hunter

    Ensure Fiery Brand is active for Exsanguinating Bite so that your health does not dip too low.

    Infernal Strike can be used for quick movement around the room and to hide from Earsplitting Shriek.

    Protection Paladin

    Blessing of Protection and Divine Shield can be used to remove stacks of Exsanguinated.

    Ensure Shield of the Righteous and/or Ardent Defender is active for Exsanguinating Bite.

    You can help your co-tank in Phase 1 with Blessing of Sacrifice before they are hit with Exsanguinating Bite.

    Help heal the raid during Phase 2 with Flash of Light and Word of Glory.

    Protection Warrior

    Ensure Shield Block is active for Exsanguinating Bite (It's blockable!).

    You can help your co-tank in Phase 1 with Intervene when they are tanking the boss.

    Heroic Leap and Intervene are both useful tools for hiding from Earsplitting Shriek.

    Guardian Druid

    Ensure Ironfur and/or Barkskin is active for Exsanguinating Bite.

    Stempeding Roar can be useful to make the raid hide faster from Earsplitting Shriek.

    You can help heal the raid during Phase 2.

    Blood Death Knight

    You may find it necessary to cast Death Strike before Exsanguinating Bite for the Blood Shield.

    Anti-Magic Zone is useful on this encounter and is likely to be assigned by your healers for periods where you are standing in Sanguine Ichor puddles.

    All Tanks icon All Tanks
    Blood icon Blood
    Brewmaster icon Brewmaster
    Vengeance icon Vengeance
    Protection icon Protection
    Protection icon Protection
    Guardian icon Guardian