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Artificer Xy'mox's avatar

Artificer Xy'mox

Updated on 3/7/2022, 11:58:31

Driven by greed, Xy'mox lead his most loyal associates to the Sepulcher of the First Ones. Using the chaos to plunder its riches, Xymox seeks to weaponize ephemera in order propel himself to unlimited power.

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Content

    Fight Summary

    This fight is a three phase encounter with intermissions at 75% and 50%. 

    The main mechanics of this fight are the Genesis Rings and Dimensional Tear. You will make use of the Dimensional Tear portals to avoid being hit by the Genesis Rings.

    Additionally the tank mechanic Glyph of Relocation will grip the entire raid to their location. Be mindful to not get gripped through Rings or Traps as they will trigger!

    Boss Phase 

    Genesis Rings - Make use of the Dimensional Tear portals to avoid being hit by the Genesis Rings.

    Rings can come from the inside and move towards the edge. Indicated by the ring going down the relic in the middle.

    Rings can also come from the outside and move towards the middle. Indicated by the ring going up the relic in the middle.

    Dimensional Tear - Two debuffs will be applied to a tank and a random non-tank player. One should go to the middle of the room and one to the edge.

    Glyph of Relocation - Tank debuff when boss reaches full energy. Does drop off damage to the raid and grips the entire raid to the tank.

    Anything that the raid gets gripped through activates (Traps, Portals, Rings). Example of gripping through portal:

    Hyperlight Sparknova - Spread when this debuff is active to avoid cleaving other players.

    Stasis TrapIf you walk into one you will be stunned and need to be broken out.

    [Heroic/Mythic][Continuum Stasis Trap - On these difficulties the stasis traps transform into Continuum Stasis Trap. They act the same when a player runs into one, however the key change to this mechanic is that they will no longer dissapear once armed. They will instead re-activate after 3 seconds.

    Intermission Phase (75%, 50%)

    Xy Acolyte

    Tank Adds
    • Massive Blast - Tank frontal. Point it away from the raid and move out of it
    • Do NOT let them reach max energy as they will evolve and 1 shot the raid
    • Tank them together so you can cleave

    Xy Spellslinger

    DPS Adds
    Interrupt their Debilitating Ray casts to reduce raid damage taken and to move them
    • Grips and Displacement effects also work to move them

    Final Burn Boss Phase 30%

    When you reach 30% new portals will go out and the boss will now create Genesis Rings in sets of 3. 

    If you are currently dealing with Rings this phase will be delayed until the Rings are over.

    Tank Damage Profile

    55% Physical
    40% Arcane
    Auto Attack 
    Various 
     

    Artificer Xy'Mox Swing Timer: 1.5s (Curse of Weakness 1.8s)

    Xy Acolyte Swing Timer: 1.5s (Curse of Weakness 1.8s)

    Tank Class Tips/Tricks

    Brewmaster Monk

    Leg Sweep can be used to stop the Xy Spellslingers from casting during the intermissions.

    Ring of Peace can be used to move the Xy Spellslingers in the intermissions.

    Transcendence can be useful to get yourself over the rings where you have a debuff overlap.

    Zen Meditation should be used if you need to run through a ring. Be mindful of the very wide hitbox, you may be hit multiple times.

    Vengeance Demon Hunter

    Fiery Brand should be available for every Glyph of Relocation.

    Sigil of Chains can be used to grip all of the adds in the intermisison together for better cleave.

    Sigil of Misery can be used to stop a cast from the Xy Spellslingers in the intermissions.

    Sigil of Silence can be used to help move the Xy Spellslingers in the intermissions.

    Protection Paladin

    Divine Shield and Blessing of Spellwarding will allow you to run through the Genesis Rings without taking damage. This will allow you to position more agressively on overlaps with Glyph of Relocation.

    Protection Warrior

    Spell Reflection can be used to reflect the casts from the Xy Spellslingers in the intermission.

    Spell Reflection should be used to mitigate the damage from Glyph of Relocation.

    Rallying Cry is best used where Glyphs are on your co-tank to help the raid survive.

    Guardian Druid

    Stampeding Roar is useful to help the raid move from Genesis Rings and Hyperlight Sparknovas.

    Blood Death Knight

    Anti-Magic Shell will allow you to run through the Genesis Rings without taking lethal damage. This will allow you to position more agressively on overlaps with Glyph of Relocation.

    Anti-Magic Zone is best used where Glyphs are on your co-tank to help the raid survive.

    Gorefriend's Grasp & Abomination Limb are useful to group everything together in the intermissions.

    All Tanks icon All Tanks
    Blood icon Blood
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    Vengeance icon Vengeance
    Protection icon Protection
    Protection icon Protection
    Guardian icon Guardian