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Anduin Wrynn

Updated on 3/18/2022, 2:26:02

Completely under Zovaal's control, Anduin stands ready to destroy any who oppose his master. As time runs out, a difficult choice must be made. Defeat the boy king to save the cosmos, or risk everything in order to restore his soul.

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Content

    Fight Summary

    This is a three phase encounter with two intermissions. Each Phase has a unique mechanic.

    Phase 1 Unique Mechanic: Blasphemy splits the raid with two debuffs, half will have Overconfidence and half with Hopelessness. They need to collide with each other to remove both debuffs. If any debuffs remain after 10 seconds those players will die and kill anyone within 6 yards of them.

    Phase 2 Unique Mechanic = Grim Reflections are adds that spawn in set locations in the room. They will attempt to cast Psychic Terror which will fear the raid. CC these adds and kill them one at a time.

    Phase 3 Unique Mechanic = Hopelessness is similar to Blasphemy from Phase 1 but the raid will take turns clearing their debuffs in the Beacon of Hope in the middle of the room.

    Anduin Abilities

    Willpower - At the end of each phase the raid will receive the Force of Will buff based on the amount of Willpower that Anduin has. This will go up to 200% damage done and 90% damage reduction.

    Hopebreaker - Raid wide DoT that stacks. Is cast every ~30 seconds.

    Wicked Star - Point this away from the raid and dodge.

    Aim to move right after the spell finishes casting on you as shown in the clip above to avoid being hit.

    Befouled Barrier - Stand inside the barrier to transfer healing into it and destroy it.

    Domination Word: Pain - Unavoidable large DoT.

    Dark Zeal - Tanks swap on 4-6 stacks and make sure the tank that goes into Kingsmourne Hungers has the boss before they go in to make the other tank take less damage.

    Kingsmourne Hungers

    Kingsmourne Hungers - Players inside of this attack will be sent into another realm. Defeat adds inside to restore Willpower to Anduin.

    [CLIP]

    Anduin's Hope (Healer)

    These will spawn from the middle of the room and walk to the edge. They will despawn if they reach the edge of the room.

    [Heroic/Mythic] Gloom - The Anduin's Hope adds will be unable to be healed until this debuff has been dispelled from them.

    Healing these to full will restore 5 Willpower to Anduin.

    Anduin's Despair (Tank)

    These will spawn from the middle of the room and walk to the edge. 

    Rain of Despair will fly from the add and if you stand in any of these projectiles you will be debuffed and your damage and healing will be reduced by 50% (this effect stacks).

    Killing this will restore 20 Willpower to Anduin.

    Anduin's Doubt (DPS)

    These will spawn from the edge of the room and walk to the middle.

    Killing these will restore 5 Willpower to Anduin.

    Phase 1 Unique Mechanic

    Blasphemy - This the unique mechanic of this phase. All players in the raid will have either Overconfidence or Hopelessness. They need to collide with each other to remove both debuffs. If any debuffs remain after 10 seconds those players will die and kill anyone within 6 yards of them.

    Currently: Tanks DO NOT always have opposite debuffs, so they should be spread.

    Intermission 1

    During this intermission Anduin will take 99% reduced damage and the you will receive the Force of Will buff which provides up to 90% Damage Reduction and 200% additional Damage Dealt based on the amount of Willpower Anduin received. 

    Phasing with 100 Willpower is essential as any less may lead to deaths & more raid DPS required to complete the intermission.

    In this phase you will fight against The Fallen King which spawns at 100% HP and transfers all damage taken to Anduin. He will cast Army of the Dead twice during the Intermission which spawns adds which you must kill before the Intermission ends.

    If any adds survive you will have to finish them off, however you will not have your Force of Will buff anymore and all of the damage dealt from these adds are purposely inflated.

    Remnant of a Fallen King

    All damage taken transfers to Anduin
    • Soul Reaper - Tanks will swap on 1 stack of this debuff. This increases physical damage taken by 150% and buffs The Fallen King with 100% attack speed.
    • Remorseless Winter - Passive stacking raid damage.

    Fiendish Soul

    • Necrotic Claws - Leaps towards a random player and applies a healing debuff to all players within 6 yards.
    • Have a loose raid spread but don't be too spread as you need to AoE them down.

    [Heroic] Monstrous Soul

    • Only one spawns in each Intermission
    • Unraveling Frenzy - Every 1% health that is lost it will deal 5% more damage.
    • The tank not tanking The Fallen King should tank this
    • Necrotic Detonation - This is cast when the Monstrous Soul reaches 35% Health. Kill it before the cast completes, if not you will wipe.

    [Heroic - Feindish Soul] Soul Explosion is triggered when they die. Move out of it.

    Phase 2 Unique Mechanic

    Grim Reflections adds spawn in set locations in the room in this Phase. CC them all and kill them one at a time.

    Interrupt Psychic Terror.

    If Wicked Star goes through any Grim Reflections they will become immune to CC and interrupts and heal.

    Intermission 2

    This intermission plays the same as the first one with the following additions:

    Dark Presence - If any Grim Reflections are alive they will be buffed to have 500% more health and be immune to all CC and interrupts.

    March of the Damned - Walls of undead will walk from one side of the room to the other. If you touch any of these you will be killed.

    If you push Anduin to 10% health during this intermission all adds will despawn and Phase 3 will begin.

    Phase 3 Unique Mechanic

    When this phase begins Anduin will create a Beacon of Hope in the middle of the room.

    Do not run into the Beacon of Hope as it has a limited amount of charges and one charge will be consumed for each person that runs into it regardless of if they have a debuff or not.

    Hopelessness is similar to Blasphemy from Phase 1. Everyone will share the same type of debuff and need to run into the Beacon of Hope to clear their debuff. Purging Light is triggered when a player clears their Hopelessness debuff.

    Making contact with another player will cause you to explode killing you and anyone within 6 yards!

    Empowered Hopebreaker - This replaces Hopebreaker and effectively does three pulses of Hopebreaker applying one stack per pulse.

    Tank Damage Profile

    80% Physical
    10% Frost
    10% Shadow
    70% Auto Attack 
    Remorseless Winter 
    Hopebreaker & Domination Word 

    Anduin Swing Timer: 2s (Curse of Weakness 2.4s)

    Anduins Despair Swing Timer: 1.5s (Curse of Weakness 1.8s)

    The Fallen King Swing Timer 2.5s (Curse of Weakness 3s)

    Class Tips/Tricks

    Brewmaster Monk

    Leg Sweep can be used to keep the Fiendish Souls in place during the Intermissions.

    Ring of Peace can be placed on ranged players to bounce Fiendish Souls back to melee.

    Paralysis can be used to CC Grim Reflections.

    Vengeance Demon Hunter

    Sigil of Chains is useful to grip the Anduin's Doubt adds together.

    Sigil of Misery can be used to CC Grim Reflections.

    Sigil of Silence can be used to apply a blanket silence to Grim Reflections.

    Protection Paladin

    Turn Evil and Hammer of Justice can be used to CC Grim Reflections.

    Playing with Hand of the Protector talent can be very useful to heal Anduins Hope during Kingsmorne Hungers phases as they start on low HP so your Word of Glory casts will heal for a lot.

    Protection Warrior

    Soul Reaper is blockable.

    Rallying Cry is best used to help the raid during Intermissions, Hopebreakers and Empowered Hopebreakers.

    Guardian Druid

    Stampeding Roar is useful to help players move with Wicked Star or to move around the room during Phase 2 as you move to Grim Reflection adds.

    Blood Death Knight

    Asphyxiate can be used to CC Grim Reflections.

    Anti-Magic Zone is best used to mitigate raid damage taken from Kingsmourne Hungers and Empowered Hopebreaker.

    Anti-Magic Shell can be used to become immune to the silence effects from Wicked Star and to negate the debuff from Rain of Despair.

    Gorefriend's Grasp & Abomination Limb are useful to grip Anduin's Doubt and Fiendish Souls.

    Use Abomination Limb on cooldown after your first use on this encounter. This will mean that you cast it inside Kingsmorne 1 in Phase 1, Intermission 1 on the first wave of adds, Kingsmorne 1 in Phase 2, Intermission 2 on the first wave of adds and in Phase 3 for damage.

    You should play Necrolord for this encounter. Be careful when using Abomination Limb whilst gripping Anduin's Doubt adds together as if you grip them through the middle they will be consumed and you will lose potential Willpower.

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