Welcome to Tazavesh, the Veiled Market! As of 9.2, this dungeon has been split into 2 halves and both have been introduced into the M+ rotation. For M0 megadungeon and hard mode purposes, please visit the Wowhead guide written by Mandl
You start your adventures in this dungeon with murlocland! Be careful as the pulls can get pretty big in here -- there is HIGH potential of pulling too much or wiping. Just take it slow and give yourself lots of room. All of the murlocs run away at low health so always be ready with stuns or quick damage swaps to make sure they die before pulling something else.
Aim for at least 38% trash before pulling the first boss!
Murkbrine Shorerunner
These are just non-elites that don't have any mechanics!
Volatile Pufferfish - interrupt / void zone - can let this cast go through and just move out of the swirly it puts on the ground
Murkbrine Shellcrusher
Shellcracker - tank hit - deals damage and knocks the tank back a little
Cry of Mrrggllrrgg - stun & enrage - enrages all murlocs and makes them deal 50% more damage
Murkbrine Wavejumper
Mrrggrrglrrlr Leap - leaps to a random ranged party member, dealing damage
Murkbrine Scalebinder
Invigorating Fish Stick - priority target & stun (high priority)- totem it summons will make all nearby murlocs take 25% less damage and heal them
This mob has the highest potential to make a pull go very badly. If you don't stun the original cast or leave the Fish Stick up for too long, the entire pull can heal back up and leave you struggling. Prioritize it above all else!
Coastwalker Goliath
Tidal Stomp - priority target - deals group damage and increases damage taken from subsequent casts by 100%
This makes pulling 2 at once, or even 2 back to back (before the debuff runs out) VERY dangerous, don't do it if you can help it
Boulder Throw - avoidable damage - dodge void zone, deals damage and knocks you down
Stormforged Guardian
Crackle - avoidable damage - turns to face a random player and puts a lightning line down, don’t stand in it
Charged Pulse- avoidable damage - makes a big circle around themselves; deals nature damage to everyone within 15 yards + a knock back
Once you make it inside the building, at the intersection, head left to get to the boss.
Hylbrande
Tazavesh, the Veiled Market - Boss #6
Keep boss faced away from group and side step Titanic Crash
Keep laser beam from covering too much room
Kill Vault Purifiers when they spawn
Sanitize
One person checks the main console at the back of the room and calls out position of the orbs
Slot the orbs into the correct spot before he finishes his cast
DPS should never be in front of the boss, he does 2 main frontal attacks:
Shearing Swings- tank damage - a heavy physical damage attack on the tank
Titanic Crash- a frontal cone that the tank can side step as well
He will also periodically:
Summon 2 Vault Purifiers
Empowered Defense- priority target - reduce the boss' damage taken by 25%
Valorous Bolt- interrupt - will deal magic damage to a random party member
If they're still up during Sanitize, they will block interaction to security panels
Purged by Fire- targets someone with a laser beam, try and keep the puddles it leaves behind from blocking off the edge of the room/consoles
At 100 energy he will channelSanitizing Cycleand becomes immune to damage.
4 colored orbs will spawn, everyone should grab one
Whoever doesn't have an orb needs to check the console at the back of the room to get the color pattern for the orbs
Only they will see the display panel
Use voice coms or world markers to direct your group on which color goes where
See picture below for more details
He will slowly begin covering the room with a golden ground effect, you don't have much time until it covers the edges of the room
Putting them in with the wrong order will damage and stun the whole group
Hop into the new portal and off we go to yet another zone. Once you arrive just follow the path to the right and clear the boss area.
Burly Deckhand
Disruptive Shout- group damage - deals group damage to everyone within 40 yards
Super Saison -enrage - buffs their damage by 100%; you can stun it but they recast it immediately afterwards
Hourglass Tidesage
Brackish Bolt- interrupt - deals magic damage to the tank
Tidal Burst - avoidable damage - puts swirlies where people are standing, dealing damage and knocking them up, just move out of them
Corsair Officer
Sword Toss - avoidable damage - faces a random direction and channels damage in front of them, group needs to dodge it
Timecap'n Hooktail
Tazavesh, the Veiled Market - Boss #7
Group should be in standard "Dragon Combat Stance" -- only tank in front, no one by the tail
Infinite Breath frontal cone will instantly kill any adds it hits
Tank can side step frontal once it locks in
Dodge swirlies on the ground
This fight is all about testing your ability to manage adds and move around an arena efficiently.
As the tank your main focus on this fight is going to be using the boss' Infinite Breath hit to keep the adds under control:
Corsair Brutes come out of the water almost consistently throughout the entire fight.
These adds can be displaced with Grip, Ursol's Vortex, Typhoon, Ring of Peace, etc for easier control
They can be one shot if Hooktail hits them with her Infinite Breath
The better you do with killing the adds, the more your group can focus on getting the boss down quickly
She will follow you with her breath for 1.5 seconds and after that, she "locks in" so you can run out of it and not get hit yourself
In addition to the above mechanic
Cannon Barrage - the boat will be shooting at you throughout the fight, avoid the swirlies and the void zone they leave behind
Hook Swipe - does a tail swipe, dealing damage and grabs players and Corsair Brutes
Double Time - cast at 100 energy, increases the movement speed (+200%) and damage (+100%) of Corsair Brutes
Anchor Shot- fight the pull back and don't get dragged into the water
Hop through the portal and off we go to the final boss area! Clear the big area, you will need all of the space available for the final boss
Adorned Starseer
Drifting Star - avoidable damage - turns to face a random player and shoots off a big white orb in their direction, don't stand in it
Wandering Pulsar- priority target - will summon a little add that moves around dealing group damage -- this needs to be killed ASAP as it deals a lot of damage to the group!
Devoted Accomplice
Energy Slash - tank hit - deals physical damage to the tank and applies a stacking debuff increasing the damage of subsequent hits by 25%
Reinvigorate- interrupt (high priority) - heals themselves for 50% HP and applies a haste buff
Focused Ritualist
Unstable Rift - interrupt(high priority)- deals heavy group magic damage
Hyperlight Bolt- interrupt - will deal magic damage to a random party member
So'leah
Tazavesh, the Veiled Market - Boss #8
Trigger the Collapsing Star by running into it -- it has 4 total charges
Phase 1:
Interrupt the Shuriken Blitz cast by the So'Cartel Assassins
Phase 2: 40% health
Hit all 5 relics with Hyperlight Jolt
Dodge the projectiles from the runes during Energy Fragmentation
Run away from the boss and runes during Hyperlight Nova
This fight is broken into 2 Phases, and Phase 2 will trigger at 40%.
The only mechanic that persists between both phases is Collapsing Star:
Summons a large white glowing orb that has 4 charges
Running into it will apply a 3 second DoT to the party and remove a charge
You have 25 seconds to stagger out removing charges safely (don't overlap the DoT) before it expires after 25 seconds
Phase 1:
Hyperlight Spark - group damage - unavoidable group damage, just needs to be healed
So’Cartel Assassins are summoned in groups of 2
Shuriken Blitz - interrupt(high priority) - will deal group damage and apply a bleed to all players if not stopped
Phase 2: (she will heal to 100%)
Power Overwhelming - she links up with 5 relics and reduces her damage taken by 99%; to counter this you need to use:
Hyperlight Jolt - connects players together; use the red arrows as a guide and hit the relics with your jolt to disconnect them from her.
There is an image below showing this mechanic in action
She will keep recasting Hyperlight Jolt until all 5 links are broken
Energy Fragmentation - dangerous - explodes the relic and it starts to shoot projectiles, getting hit by several of these can easily kill you
Hyperlight Nova - anyone within 14 yards of her or the relics take a bunch of magic damage
this overlaps with Collapsing Star so be careful to go right back to getting the stacks off of it when this mechanic ends